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NVIDIA jobs

Lead Product Architect

$160,000 - 304,750
NVIDIA
Abbott Avenue 1240, Santa Clara
$160,000 - 304,750
Company Size icon
Company Size
5k+
Company Type icon
Company Type
Product
Exp Level icon
Exp Level
Senior
Job Type icon
Job Type
Full-Time
Language icon
Language
English
Visa sponsorship icon
Visa sponsorship
No

Requirements

Must:
- I have over 5 years of experience as a Lead Product Architect, focusing on chip, platform, and hardware optimization for leading industry solutions. - I hold a Masterโ€™s degree (or equivalent experience) in Electronic Engineering or a related field. - I possess the ability to dive deep into the technical specifics of products and can effectively advocate for proposed solutions to both business and technical stakeholders within the organization. - I have robust analytical skills, with past experience in PCB design and product development. - I am motivated and capable of managing multiple projects, stakeholders, and priorities with tight deadlines in a complex environment. - Excellent communication skills are essential for collaborating with multi-functional teams, from algorithms and software to hardware micro-architecture and silicon design teams. - I have experience with DFx (Design for cost, test, manufacturing), schematic design, PCB layout, signal integrity, and factory manufacturing.

Technologies

AI
Robotics

Responsibilities

- I will actively engage in all aspects of defining, positioning, architecting, and executing GPU and SoC-based products, which span various fields including GPU cards, servers, automotive, robotics, industrial PCs, consumer electronics, and medical devices, among others. - I will define the architecture of the products and guide design engineers in aligning topologies and implementations. - Providing direction to the cross-functional team, I will work towards balancing product cost, performance, and schedule. - I will closely manage the resolution of issues and bugs that may hinder the completion of schedules. - I will take the lead as the principal engineer responsible for GPU and SoC ball-map development.

Description


At NVIDIA, we have continuously reshaped our identity over the past two decades. Our innovation of the GPU in 1999 catalyzed the growth of the PC gaming sector, transformed contemporary computer graphics, and revolutionized parallel computing. More recently, GPU deep learning has sparked the rise of modern AI โ€” ushering in the next era of computing. We consider ourselves a "learning machine," consistently evolving by tackling difficult challenges that others may shy away from but that hold significance for the world. Our mission is to enhance human creativity and intelligence. We are recognized as one of the most sought-after employers in the technology sector. Our team consists of some of the most innovative and dedicated individuals worldwide. If you are imaginative, independent, and thrive on challenges, we would love to hear from you! Join our Architecture team and contribute to the creation of a real-time, efficient computing platform that fuels our success in this dynamic and rapidly expanding industry. The base salary range for this position is 160,000 USD - 304,750 USD. Your actual salary will be determined based on your location, expertise, and the compensation of individuals in similar roles. Additionally, you will be eligible for equity and benefits. At NVIDIA, we welcome applications continuously. We are dedicated to nurturing a diverse workplace and are proud to be an equal opportunity employer. We highly value diversity in our current and future workforce, and we do not discriminate (including in our hiring and promotion practices) based on race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status, or any other characteristic protected by law.
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